Although you probably wont be building enough for this to be a worry at the start of the game, if it does building foundations with two titanium and two lead increases the Hull Integrity of a base by 2 units.ĭuring the mid game you get access to lots of new rooms. If it reaches zero, cracks will appear and the base will flood until they are repaired with the Repair Tool. each base starts with 10 units and adding pretty much anything decreases it. Using a beacon, crafted with one copper and one titanium, will make sure you never lose your base, it floats in the water and can be renamed like the Wall Lockers.įinally be aware of your bases Hull Integrity. At this point the base is superior to the lifepod and can be used instead of it. Other useful items include the Fabricator, identical to the one in your lifepod, which costs a titanium, two copper and three quartz and the self explanatory Battery Charger which costs a wiring kit, a copper wire and a titanium. By clicking on the name you change it, allowing for organisation of items. For the price of two titanium you get 30 storage slots which is much more efficient than the measly 16 slots the twice as expensive Waterproof Locker gets you. The most useful interior piece will be the Wall Locker. When your base has sufficient power it automatically produces oxygen for you. If your base is more than 100m deep I recommend crafting a second. The deeper you go, less energy is gained with 80% of maximum at 40m, 60% at 100m and only 20% at 200m. They are placed on the roof of a compartment and produce energy during the day which is stored for use during the night at a maximum capacity of 75 units. Solar Panels are the easiest way to power a base and each one costs two quartz, two titanium and a copper, although a single one is usually sufficient. To enter the base you will need to attach a hatch to the compartment, I prefer the end. For those wanting to make larger bases there are other compartments available from the start including the T and X for intersections and curved L Compartments. My early game bases usually consist of two of them connected end to end. These tubes are unlocked instantly and provide a small about of wall space for the cost of two titanium per Compartment. Besides that, I hope you enjoy reading.Īt the start of the game your best option for building a base are the I Compartments. Please comment any suggestions for changes, I am one person and can make mistakes! As well as that please comment on any of the guides content that you believe is a spoiler, I have erred on the side of caution but as somebody who has "completed" the beta it is hard to imagine experiencing the game blind. So you don't have to scroll any further than necessary I'll conclude the guide here. As well as that the locations where blueprints can be discovered will be covered with a spoiler tag which reveals its contents when the mouse hovers over it like this. Although this differs for different players, generally I would suggest that first time players in their first 3 hours are in early game and players in their first 10 are in mid game. To do this i will split the guide up into three sections for early, mid and late game. I understand that Subnautica Below Zero is a story driven game and therefore will minimise spoilers as much as possible. In this game and its predecessor I have found that base building is highly underrated, probably due to a lack of a tutorial explaining the mechanics around it. Welcome to this complete guide about building a habitat in Subnautica Below Zero.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |